Setting up RhodeCode for Private Hosting

Posted by SirGru on Nov 25, 2015.


RhodeCode is one of the most popular options for hosting your own Mercurial repositories. It installs on Windows and Linux; works with hg, git and svn; offers an automated setup (even under Linux) and allows you to easily manage users and permissions without messing with configuration files and proxy scripts for Hg. Don't get me wrong, Bitbucket is great, but it allows only for 1GB storage (after that they will send you an email daily, and will cap out at 2GB). Since my last project – which was very simple – turned to be around 7GB heavy, I had a serious thought about self-hosting. RhodeCode is free for up to 25 developers which is more then fine in my case.



Mercurial with Largefiles Why it is not a solution for game development

Posted by SirGru on Nov 25, 2015.


It's no secret I like how Mercurial works, I use it my coding and Game Development projects. However, it is important to know what it is, and what it is not; there seems to be a bit of confusion about its relationship with Large files.



How to set up Source Tree with Code Compare and Unity Yaml

Posted by SirGru on Nov 25, 2015.


Today’s article is going to be about a complicated topic that often gets overlooked in Game Development: Source Control. We will focus on my favorite tools: Unity Engine, Mercurial (Distributed Version Control System), SourceTree (as GUI for Mercurial) and CodeCompare (as external tool to merge files). Some of these combinations are not really well documented, so rather than rehashing documentation on my blog I will post my solution which I believe is optimal and unique.



Part of my software list collection

Posted by SirGru on Apr 10, 2013.


Today I'd like to share a part of my own personal software list. Since in these categories there are always many debates on which one is best, this simple collection of lists may help you at least to narrow your search. Important note is that all software is freeware, and I've tested many more than on these lists. Categories are: backup, partitioning, XML editor, office Collab software.



How to create overly fancy Python + Notepad++ environment

Posted by SirGru on Apr 07, 2013.


This post may not be necessarily game-development related, but I bet it's a nice piece of info to have for anyone who likes to setup fancy coding environments. Here we will use Notpad++ as coding environment, and set everything up so that we can have Python output with just two button presses. I go into quite a bit of hand-holding. Good thing is that if you read this, you'll be ble to set it up not only with python, but other compilers. Oh, and should you use IDLE? No, I want to show the general procedure and use a popular text editing tool. This is relevant only on Windows OS. Let's jump in!











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