18 Results found for "programming"

1. Selfie: SotAL (Affiliate)


...Concept and story by the TIGA award nominated Dylan Barry Full suite of 198X teletext by award winning artist Dan Farrimond (ITAF, British Tate) Additional art and lucid dream exploration by Eye of...


2. #UnityTips: How to use interfaces in #Unity scripts (part 3)


To me, engineering is for the most part about getting the desired result with the tools that we have available. It is not about theory, not about being exceptionally clever, it is about creating a system...


3. VS Code Syntax Coloration for Unity


Since Unity Technologies is now closely collaborating with Microsoft, it's relatively easy to set up Visual Studio Code editor to work with Unity Engine. You do get intellisense and advanced debugging...


4. About


Active Members Ex Members About us Contact Hiring Terms Of use Copyright Attributions Active Members Ex Members About us Contact Hiring Terms Of use Copyright Attributions About Us: Please fill out the...


5. AI architecture proposition (DEAT)


There are quite a few well known techniques in the modern world of AI for games. There are decision tress, finite state machines, hierarchical finite state machines, behavior trees, 2nd generation and...


6. Mercurial with Largefiles Why it is not a solution for game development


It's no secret I'm a fan of Mercurial source control system, I use it in my programming and Game Development projects. However, it is important to know what it is, and what it is not; there seems to be...


7. How to create overly fancy Python + Notepad++ environment


  Update (2017): This article a bit outdated at this point. While the demonstrated techniques still work, currently my preferred way of writing Python would probably be in Visual Studio...


8. Unity C# Performance Comparison: 'is' vs Enum vs Virtual Call


Recently I've had to implement a very high performance component that required treating elements of an array differently based on their type. All the elements were put into a generic list of base types...


9. #Unity, #UnityTips: Rename Refactoring without changing your prefabs values (part 2)


For part 2 (see part1) of this article I will focus on the classic problem of Rename Refactoring when using Unity. This article assumes Unity version 5.5. We already know values held in our prefabs are...


10. MeshCombine wizard and Source Code available


MeshCombine wizard and Source Code available here http://www.ennoble-studios.com/tools/mesh-combine-wizard.html    










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