30 Results found for "development"

1. Team expansion


...The 3D art portion of this game has proven more problematic then I ever thought possible. My first estimate was three months for the project. During the course of the development the scope has expanded...


2. How to create overly fancy Python + Notepad++ environment


  Update (2017): This article a bit outdated at this point. While the demonstrated techniques still work, currently my preferred way of writing Python would probably be in Visual Studio...


3. Site is now live


This is the first post that announces website going live. The style is meant to be minimalistic, simple, elegant with a unified color palette, without piercing colors, clutter, or links all over the place...


4. First 3 videos of Psichodelya - our game in development


Feb 16, 2013 The project is coming up nicely. For now I posted a simple video on youtube of the games integrated tutorial. Take a look, choose HD.     In the tut ship control is simulated via...


5. Demo Information


I would personally like to apologize to everyone that downloaded the last version of the Demo. In the last build there is a critical fault that we have just discovered. This also applies to everyone that...


6. News Update


Hello gamers, despite the obvious lack of updates, the project Psichodelya is alive and well. We have made big strides in level design, features and general polish level of the game. The gameplay is now...


7. Scoring rules Explained


Total cores are calculated on level end. This is how the score is summed up at that point: o Bonuses are awarded for: remaining lives, killed percentage on stage (same for both players), max chain number...


8. Some older news and articles


Feb 26th, 2013 Hey modders and players, I just wanted to inform you that this game uses BulletML to generate many types of bullet patters - only for your joy and challenge! With it, any kind of pattern...


9. New artwork, new models and new members


I'm a firm believer in walking the walk and not just talking the talk. That's why I won't be talking much here, rather leave you with just a few of our latest images. I'm sure you've seen the Mega-Moth...


10. Psichodelya Launched on Steam on 8.08.2014


We've been published on Steam: 8.08.2014 http://store.steampowered.com/app/301680/ With pride and happiness I would like to announce the release of our game Psichodelya. I am very excited about the...










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