6 Results found for "code_quality"

1. How to change the value of a Dropdown in #Unity UI without firing event


Recently I've been working with Unity UI, and its event system. This system is seemingly user-friendly in the sense that components have event fields where we put scripts that will do the work. This is...


2. Code Quality Chronicles Vol 3: A handful of practices #Unity


As the codebase grows, pains of bad practices accumulate. The fact that production gets slower with more code, is a sure sign there are abundant bad practices in the project. Eliminating all the impedance...


3. Code Quality Chronicles Vol 2 - What not to do


I just found a piece of code that demonstrates what I'm talking about in these series. This is from Unity's standard assets, I somehow imported this old version with some asset for testing, and it started...


4. Two Interesting Performance Characteristics in #Unity


Recently I was working on a rebindable input system for my upcoming game Disturbancy. I've discovered many interesting properties that emerge when working with inputs and controls, but I will share one...


5. Properties vs Fields in Unity What When and Why


This article is a personal opinion on the different use cases related to fields and properties. We all know that fields are data holders without logic, while properties look like fields from the user's...


6. Code Quality Tips Vol. 1


In the process of development it's important to stay on the cutting edge and be aware of how things are developing in our craft. Recently I've been researching one particular game dev code module. There...










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