Code Quality Chronicles Vol 3: A handful of practices #Unity

Posted by SirGru on Mar 31, 2018.

As the codebase grows, pains of bad practices accumulate. The fact that production gets slower with more code, is a sure sign there are abundant bad practices in the project. Eliminating all the impedance - the crud - will increase the speed to the point where production speed accumulates with time. Although counter-intuitive, this speedup comes from code re-use and established working pipeline.

How to change the value of a Dropdown in #Unity UI without firing event

Posted by SirGru on Mar 03, 2018.

My solution, no reflection, please.

Code Quality Chronicles Vol 2 - What not to do

Posted by SirGru on Mar 02, 2018.

This is what I'm talking about. Examples of bad code, straight from Unity's standard assets. I never normally import or open those files, but somehow they snuck in...

Two Interesting Performance Characteristics in #Unity

Posted by SirGru on Mar 01, 2018.

Did you know that accessing dictionary values is slow? Did you know....

Properties vs Fields in Unity What When and Why

Posted by SirGru on Feb 24, 2018.

A discussion about benefits and costs of using properties in Unity.

Suggestions for improving ReorderableList element in the UnityEditorInternal

Posted by SirGru on Aug 13, 2017.

I have recently started using ReorderableList element. I've had to implement some kind of 'list of lists' and would like to share my ideas about improvements. The API itself is mostly fine, but there are numerous bugs and inconsistencies.

Unity C# Performance Comparison: 'is' vs Enum vs Virtual Call

Posted by SirGru on Aug 11, 2017.

Recently I've had to implement a very high performance component that required treating elements of an array differently based on their type. All the elements were put into a list of base types, and the method operating on the elements had to behave completely differently based on these types. I have made performance measurements in all the relevant cases. Code and numbers inside the article.

Simple #Unity Editor Shortcuts Tools Collection source available

Posted by SirGru on Apr 01, 2017.

Editor tool to deselect all in Hierarchy and Project views by pressing a button (e.g. Alt + d).

NUnit 2 Cheat Sheet for #Unity developers

Posted by SirGru on Mar 16, 2017.

Unity 5.5 ships with NUnit 2.6. It is accessible through the Window menu, Editor Test Runner. The documentation on NUnit 2 is good, but admittedly isn't very accessible. I will provide my collection of most important attributes and assertions, also with my comments (taken at the time of Unity 5.5 release), saving you the trouble of having to click through the whole documentation. My comments are shown in italic.

#Unity, #UnityTips: ScriptBehaviour predictions

Posted by SirGru on Mar 09, 2017.

My analysis of ScriptBehaviour and the implications of suggested designs at Unite 2016

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